Our exhibits are from up to the year 2000, with the vast majority being from the mid/late 70s, 80s and 90s.
The "cut off" year for exhibits is the year 2000 so as a rule we don't have exhibits from after the year 2000.
Our primary mission, which is part of our objects with the Charities Commission as a registered charity is to "preserve and maintain computing history". With "history" being the key word in this, we're concious to make sure that whilst the museum is very much "hands on" and full of computer games our visitors can play that we remember we are a museum, not an arcade.
So we have the year 2000 cut off date to remind us of the "history" part of our mission.
There's only so much space in our museum, and our store rooms are brimming full. By having a cut off date we're able to focus the collection and make sure that it's well curated.
In addition for every exhibit on display in the museum we like to make sure we have a spare (for when that exhibit decides to break down and needs to be replaced). Of course these spares also take up room, which we simply don't have. So having the year 2000 cut off period allows us to sensibly limit our collection.
Yes of course. If we're lucky enough to still exist in 100 years time then the computer or mobile device you're reading this on would probably belong in a museum!
We'll review the year 2000 policy every few years or so, but make sure that everything is at least 25 years old. It's the year 2025 at the time of writing this article, but in 2030 we may review the year 2000 policy and amend it to 2005 accordingly, then in 2035 make it 2010, and so on and so forth. That's of course if we can find the space to put the extra exhibits!
There are some exceptions to this rule, such as:-
The exceptions to the rule are not hard and fast; and are the discretion of our senior volunteers and trustees